
- #Keylight 1.2 edges how to#
- #Keylight 1.2 edges for mac os x#
- #Keylight 1.2 edges manual#
- #Keylight 1.2 edges full#
Get your personalized learning recommendations by taking our interview. Also always keep that one rule in mind: The duplicate is masked to include only the area of the image that contains the key color that you want to preserve as opaque. Oeylight Keying is defining transparency by a particular color value or luminance value in an image. Please click here for instructions on activating javascript. Hoo boy – is this a “blast from the past”.
#Keylight 1.2 edges manual#
Under these conditions, you may need to use rotoscoping-the manual drawing or painting on individual frames to isolate a foreground object from its background. So, after that go to the Screen Matte section of Keylight and you’ll see controls like “Clip black” and “Clip white”. For evenly lit footage, adjust keying controls on only one frame. To key dark areas or shadows, use the Extract Key on the Luminance channel.Īnimating Layer Styles in After Effects. It seems like a simple check box for invert on keyliyht would be a good idea.
#Keylight 1.2 edges for mac os x#
Files\Plugins\Keylight\ For Mac OS X here is the license key: / Applications/Adobe After Effects CS3/Plug-ins/Keylight.
#Keylight 1.2 edges how to#
In this third tutorial in a set of four on basic multi-layered keying in Adobe After Effects using Keylight, Andrew Devis shows how to deal with a specific. For Video Production, Greenscreen is an important part of producing media, it is used in video. Running through the process using a shape layer and a gradient fill will help you understand how the controls work and help you start pushing the controls in the right direction the first time you move them.Expert Keying with Keylight in After effects. You can also do some fine-tuning of the color by adjusting Despil and Alpha bias colors. The last step is color correction and light wrap you get with the Foreground and Background controls. This process is a lot faster if you keep switching back and forth between the Combined Matte and Final Result display modes. When you get the edges as good as you can get it is time to tweak Screen Blur, then work through the Screen Matte settings. Then switching back and forth between Combined Matte, Screen Balance and Final Result will help you get these controls set up very quickly. The status viewing option is a great place to start when setting the Screen Gain and Screen Balance. Blue and Red is a good place to start, but you should try other colors. Changing the color of the outside edge and manipulating the Screen Gain and Screen Balance will show you how both these controls change the blending between colors. Status lets you see the ramp or feather of the alpha channel. Then I apply Keylight and set it up like this: 100% Blue halfway out and 100% red on the outside edge. When I am giving a demo of Keylight I start by creating an ellipse (circle) with a gradient fill. What sense in this comparison when green value alwayse greater? Please, help! Why i must compare this 2 other value? I must compare Green with less or more Green. What this compare it does? In both cases pixel are transparent. In this case with "Red - 240 or above"īecouse Green is less intensive(or equvivalent) then Red it's must make opacity pixel, BUT we set "Screen Balance" to 0 and. The value of saturation screen color will be compared with larger value.
#Keylight 1.2 edges full#
Pixel are full transperent.īut, when the "Screen Color" = Green - 240, Red -240 or above, Blue - 50. Becouse Green more intensive then Red it's do not any affect on the pixel. If i have a green background and "Screen Color" sample as the same color(Green - 240, Red - 50, Blue -20).Īnd i tweak "Screen Balance" parametr to 0. Keyer look at the saturation on screen color and compare with the same or above saturation and make full transparent screen. A balance ofĥ0% will measure the saturation from the average of the A balance of 100% means that the saturation willīe measured against the smallest of the other twoĪ balance of 0% means that the saturation will be measuredĪgainst the larger of the other two components. This is where the Screen Balance controlĬomes in. Primary component against a weighted average of the two Saturation is measured by comparing the intensity of the In doc from Foundary for AE, "Screen Balance": I asked for help and got an answer about Keylight(1.2) settings.īut i realy don't undestand, how "Screen Balance" work.
