


The engine whirred and I pulled the nose of the plane upward, compensating for power lost in the turn.Įach prominent building was accurate and in the correct location, including unique architectural details, company logos and store names. I clicked back and continued flying, tapping the rudder and shifting the wings gently to one side, aiming for the row of high-rises marking downtown. I chose scattered clouds, just as the fading light turned golden. Keeping my tiny plane aloft, I clicked through the settings menu at the top of the screen, and shifted the weather and time of day, making the sun and stars streak across the sky. Not only did I recognize the airport immediately, but also every side street, skyscraper and mountain range that came into view. Besides, Phoenix is gorgeous, especially at sunset - the airport sits at the heart of a desert valley, saguaros and skyscrapers highlighted from the west in brilliant purples and reds. I wanted to see if the map in Flight Simulator would be accurate enough for me to recognize landmarks, follow highways and even spot specific houses. The first location I loaded up was Phoenix, Arizona, my hometown. And, even in pre-alpha, that seems to ring true. But, after soaring around a digital Earth for four hours, casually exploring exotic and familiar locations, it's clear that the game offers plenty more than mere relaxation - though developers at Microsoft and Asobo Studio would recoil at the term "game." Flight Simulator is too deeply researched and technically detailed to be anything less than a full-on simulation experience, in their eyes. It feels like Flight Simulatorwas made for exactly this scenario: coming down after a long day. Above, an infinite sky is peppered with layers of mist and clouds. Suddenly, the land below stretches 600km in every direction, alive and dense with realistic detail. As soon as you're in the air, you flip the perspective from inside the cockpit, surrounded by dials and gauges and window frames, to a third-person view just behind the plane. You throttle the small plane forward, straighten out, and take off. The screen boots up and - click, click - it's filled by a long stretch of asphalt backed up by the mechanical hum of a single-engine Cessna. You grab a drink and sink into the chair in front of your PC. You get home as the sun is setting and close the door behind you, throwing down your keys and sliding off your shoes. Moddable to Extremes - Balsa was designed from the ground up to support modding and players will be able to add custom content to everything from new planes and parts to maps and modes.įull support for Multiplayer, for up to 16 virtual pilots.It's been a long day. Paintball Combat - Create and take your aerial combat machine up against other players in model-scale paintball dogfights. Single-player career mode - tackle a range of challenges across a variety of maps and earn currency to further improve your aircraft.įree flight sandbox mode where you can hone your skills or enjoy a more relaxed flying experience. Paint and Customize your designs - Balsa’s Vehicle Editor allows you to not only build but also paint and apply decals to your vehicles to make them completely your own.Ī physics-based flight model, ensures your designs behave realistically as they fly (and crash). In-game Vehicle Editor - Build anything you can imagine using parts that snap together in a hands-on, intuitive way.
